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Solid Edge ST7 107.00.00,104 64Bit

Автор: vandit Дата: 15-08-2014, 00:44 Прочитано: 0
Solid Edge ST7 107.00.00.104 64Bit

Solid Edge ST7 107.00.00,104 64Bit

Solid Edge ST7 107.00.00.104 64Bit | 2.92 GB


Solid Edge, a core component of the Velocity Series portfolio, is the most complete hybrid 2D/3D CAD system that uses synchronous technology for accelerated design, faster change, and improved imported reuse. With superior part and assembly modeling, drafting, transparent data management, and built-in finite element analysis, Solid Edge eases the growing complexity of product design.

Siemens Solid Edge ST7 Build 1o7.0.0.104 Win64 With Standard Part

Автор: vandit Дата: 14-08-2014, 16:50 Прочитано: 0
Siemens Solid Edge ST7 Build 107.0.0.104 Win64 With Standard Part

Siemens Solid Edge ST7 Build 1o7.0.0.104 Win64 With Standard Part

Siemens Solid Edge ST7 Build 107.0.0.104 Win64 With Standard Parts | 4.14 GB


Siemens PLM Software, computer software company specializing in 3D & 2D Product Lifecycle Management (PLM) software, announce the release of Solid Edge ST7, new version industry-leading mechanical design system with exceptional tools for creating and managing 3D digital prototypes.

Solid Edge ST7 107.00.00.104 64BIT

Автор: always Дата: 14-08-2014, 12:27 Прочитано: 0
Solid Edge ST7 107.00.00.104 64Bit

Solid Edge ST7 107.00.00.104 64BIT

Solid Edge ST7 107.00.00.104 64Bit | 2.92 GB


Solid Edge, a core component of the Velocity Series portfolio, is the most complete hybrid 2D/3D CAD system that uses synchronous technology for accelerated design, faster change, and improved imported reuse. With superior part and assembly modeling, drafting, transparent data management, and built-in finite element analysis, Solid Edge eases the growing complexity of product design.

Solid EDGE ST7 107.00.00.104 (x64)

Автор: always Дата: 13-08-2014, 16:50 Прочитано: 0
Solid Edge ST7 107.00.00.104 (x64)

Solid EDGE  ST7 107.00.00.104 (x64)

Solid Edge ST7 107.00.00.104 (x64) | 2.92 GB


Solid Edge - the central module package Velocity Series ™ - the most full-featured CAD system for hybrid 2D / 3D modeling system that uses synchronous technology to accelerate the process of designing and editing, as well as simplify the re-use of imported geometry.

Animation Mentor - Introduction to Solid Angle's Arnold Renderer ON Demand

Автор: apple2000 Дата: 11-08-2014, 12:34 Прочитано: 0
Animation Mentor - Introduction to Solid Angle's Arnold Renderer on Demand

Animation Mentor - Introduction to Solid Angle's Arnold Renderer ON  Demand

Animation Mentor - Introduction to Solid Angle's Arnold Renderer on Demand



Welcome to the world of the Arnold Renderer. This lecture is hosted by Lighting & Compositing Supervisor Aaron Estrada, and introduces us to the powerful Arnold Rendering engine from SolidAngle. Arnold is a path tracing raytrace renderer, highly optimized and able to render large scenes with incredible realism. For lighting artists Arnold represents an elegant, physically accurate solution that brings us closer to CG lighting that truly replicates real-world, on-set lighting. In this lecture we'll be looking at Arnold in general, and more specifically how the MayaToArnold (MtoA) plugin allows us to take advantage of this tool in our own Maya scenes.

Animation Mentor - Introduction to SOLID d Angle's Arnold Renderer on Demand

Автор: always Дата: 9-08-2014, 09:59 Прочитано: 0
Animation Mentor - Introduction to Solid Angle's Arnold Renderer on Demand

Animation Mentor - Introduction to SOLID d Angle's Arnold Renderer on Demand

Animation Mentor - Introduction to Solid Angle's Arnold Renderer on Demand



Welcome to the world of the Arnold Renderer. This lecture is hosted by Lighting & Compositing Supervisor Aaron Estrada, and introduces us to the powerful Arnold Rendering engine from SolidAngle. Arnold is a path tracing raytrace renderer, highly optimized and able to render large scenes with incredible realism. For lighting artists Arnold represents an elegant, physically accurate solution that brings us closer to CG lighting that truly replicates real-world, on-set lighting. In this lecture we'll be looking at Arnold in general, and more specifically how the MayaToArnold (MtoA) plugin allows us to take advantage of this tool in our own Maya scenes.

MP09 for Solid Edge ST6 (32BIT + 64BIT) Update Only

Автор: always Дата: 1-08-2014, 10:38 Прочитано: 0
MP09 for Solid Edge ST6 (32bit + 64bit) Update Only

MP09 for Solid Edge ST6 (32BIT + 64BIT) Update Only

MP09 for Solid Edge ST6 (32bit + 64bit) Update Only | 434 Mb

Indiginus SoliD State Symphony v1.4 KONTAKT

Автор: apple2000 Дата: 15-07-2014, 17:51 Прочитано: 0
Indiginus Solid State Symphony v1.4 KONTAKT

Indiginus SoliD  State Symphony v1.4 KONTAKT

Indiginus Solid State Symphony v1.4 KONTAKT | 1.29 GB

Indiginus Solid State Symphony v1.4 K0NTAKT

Автор: CRonaldo Дата: 15-07-2014, 13:06 Прочитано: 0
Indiginus Solid State Symphony v1.4 K0NTAKT

Indiginus Solid State Symphony v1.4 K0NTAKT

Indiginus Solid State Symphony v1.4 KONTAKT | 1.29 GB


The technology of 1979.... Here today! What would a virtual orchestra have sounded like if all you had to work with was analogue synthesizers? It was a question that Indiginus felt compelled to answer. Why? Well, probably because we're not very good at market research, but also because we believe that composers can never have too many tools to work with. The 'orchestra' consists of Strings, Winds, and Percussion sections. Within each section are elements that have assignable key and velocity ranges, volume controls, and transposition. Also included are a gated pad effect, 2 programmable pitch modulated elements, bass, and a simple noise generator rhythm sequencer.

Indiginus Solid STATE Symphony v1.4 KONTAKT

Автор: always Дата: 13-07-2014, 18:59 Прочитано: 0
Indiginus Solid State Symphony v1.4 KONTAKT

Indiginus Solid STATE  Symphony v1.4 KONTAKT

Indiginus Solid State Symphony v1.4 KONTAKT | 1.29 GB


The technology of 1979.... Here today! What would a virtual orchestra have sounded like if all you had to work with was analogue synthesizers? It was a question that Indiginus felt compelled to answer. Why? Well, probably because we're not very good at market research, but also because we believe that composers can never have too many tools to work with. The 'orchestra' consists of Strings, Winds, and Percussion sections. Within each section are elements that have assignable key and velocity ranges, volume controls, and transposition. Also included are a gated pad effect, 2 programmable pitch modulated elements, bass, and a simple noise generator rhythm sequencer.

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