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The Foundry Nuke 8.0 v5/ (Win/Mac/Lin)
The Foundry Nuke 8.0 v5 (Win/Mac/Lin)
The Foundry Nuke 8.0 v5 (Win/Mac/Lin) | 1.20 Gb
High-level software product for compositing and special effects, created by artists to solve problems arising during the process of Kinovideoprokat. Program is used during processing, the application of effects, final Assembly and other captured video and film material in the creation of commercials, as well as for other tasks. The product is a clear representative of nadoway architecture, which explains its understandability and consistency.
The Foundry Nuke 8.0 v5 (Win/Mac/Lin) | 1.20 Gb
High-level software product for compositing and special effects, created by artists to solve problems arising during the process of Kinovideoprokat. Program is used during processing, the application of effects, final Assembly and other captured video and film material in the creation of commercials, as well as for other tasks. The product is a clear representative of nadoway architecture, which explains its understandability and consistency.
The Foundry NUKE V8.OV5 Win/MacOSX-XFORCE
The Foundry NUKE V8.0V5 Win/MacOSX-XFORCE
The Foundry NUKE V8.0V5 Win/MacOSX-XFORCE | 327 MB + 375 MB
High-level software product for compositing and special effects, created by artists to solve problems arising during the process of Kinovideoprokat.
The Foundry NUKE V8.0V5 Win/MacOSX-XFORCE | 327 MB + 375 MB
High-level software product for compositing and special effects, created by artists to solve problems arising during the process of Kinovideoprokat.
FXPHD - NUK308: Advanced NUKE 8 by vandit
FXPHD - NUK308: Advanced NUKE 8
FXPHD - NUK308: Advanced NUKE 8 | 15.2 Gb
This new course is aims to offer a variety of different challenges f the developing Nuke artist. Focusing on projections and environments we will be tackling a series of different problems and utilizing the camera tracker stills solver and meshing tools as well as a variety of other 3rd party tools.
FXPHD - NUK308: Advanced NUKE 8 | 15.2 Gb
This new course is aims to offer a variety of different challenges f the developing Nuke artist. Focusing on projections and environments we will be tackling a series of different problems and utilizing the camera tracker stills solver and meshing tools as well as a variety of other 3rd party tools.